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(Solved): Python Programming
Threshold Design a class named Pokmon to represent a Basic Pokmon Trading ...
Python Programming
Threshold Design a class named Pokémon to represent a Basic Pokémon Trading Card. Create a Basic Pokémon Trading Card and then three instances of the cards. Start from drawing a UML diagram of the card and writing its identity, attributes and functionalities. - Each Pokémon card should have at least a name, a type (stage), and an amount of Health Points (HP) private data fields - _str_ method to print the string representation of the class - The instances should be created in the main method and method should be called from: If _name__='_main_': (see attached game rules to collect symbol names) Pokémon card function could be created based on the following description: - Opposite Pokémon can be knock out by using attack or abilities. - The card can Evolve into Stage 1 and Stage 2. (HP is how much damage it can take before the card knock out) - Create an accessor method to get access to the data
Design a class named Account that contains: - A private data field named id, balance, anoualainterest cate for the account (default 0). - Assume all accounts have the same interest rate. - A private Date data field named date created that stores the date when the account was created. - A constructor that creates an account with the specified id and initial balance. - The accessor/get and mutator/set methods for id, balance, and anoualbinterestscrate. - The accessor/getter method for date created. - A method named getamonthlrointerestarate() that returns the monthly interest rate. - A method named getamonthllaboterest() that returns the monthly interest. - A method named withdraw that withdraws a specified amount from the account. - __str__ method to print the string representation of the class
I can help you with that. Here's an example of how you can create a Pokemon class in Python:This Pokemon class has three private data fields: name, pokemon_type, and hp, which correspond to the name of the Pokémon, its type or stage, and the amount of Health Points it has.It also has an __str__ method, which returns a string representation of the object, and two additional methods: knock_out and evolve. The knock_out method simulates the Pokémon being knocked out, while the evolve method simulates the Pokémon evolving into a higher stage or level.Finally, there is an accessor method get_hp, which returns the current HP of the Pokémon.To create instances of the Pokemon class, you can use the following code in your main function:This code creates three instances of the Pokemon class, each with its own name, type, and HP. It then prints out the string representation of each object using the __str__ method.Finally, it evolves the first two Pokémon to a higher stage by calling the evolve method on each instance.